Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Explorer). |
2 |
26 |
Russel Gonzalez have no idea what happened to Russel Gonzalez – they found Russel Gonzalez's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
32 |
Russel Gonzalez spend months in the dangerous criminal underworld. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
Betrayed by a friend. One of Russel Gonzalez's Contacts or Allies betrays Russel Gonzalez, ending Russel Gonzalez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Merchant (Broker). |
6 |
39 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
42 |
Russel Gonzalez's business or ship thrives. |
7 |
45 |
Promoted to Merchant (Broker) rank 2. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
50 |
Russel Gonzalez do not know what happened to Russel Gonzalez. There is a gap in Russel Gonzalez's memory. |