Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Moved to a new world. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Voluntarily left Merchant Marine |
3 |
31 |
Became a Citizen (Corporate). |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
36 |
Suffer from a life-threatening illness. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
40 |
Ruth Cause refused an offer of inducements to betray Ruth Cause's faith. Gain 3 enemies. |
6 |
40 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Ruth Cause retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
44 |
Retired at age 44. |
7 |
44 |
Retired. |
7 |
46 |
Gained a contact. |
8 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |