Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Corporate Agent (Agent). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Suffer from a life-threatening illness. |
3 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Salvatore Pabst refused an offer of inducements to betray Salvatore Pabst's faith. Gain 1 enemies. |
3 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
32 |
Continued as Believer (Holy Warrior). |
4 |
35 |
Salvatore Pabst come into conflict with a splinter group Salvatore Pabst's own religion which maintains Salvatore Pabst's version is the wrong one. Gain 2 Rivals. |
5 |
35 |
Became a Scout (Explorer). |
5 |
38 |
Salvatore Pabst inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Salvatore Pabst refused an offer of inducements to betray Salvatore Pabst's faith. Gain 4 enemies. |
7 |
42 |
Voluntarily left Mainstream Believer |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
43 |
Moved to a new world. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Returned to Scout (Explorer). |
8 |
50 |
Psychologically damaged by Salvatore Pabst's time in the scouts. |