Sam Crowle  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Irhadre 53 M 9 (1) 6 (0) 3 (-1) 11 (1) 10 (1) 2 (-2)6 (0)963BA2
Ambiguous
 
Skills
Art (Performing) 0
Astrogation 1
Athletics 0
Awareness 0
Carouse 0
Clairvoyance 1
Deception 0
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Survival 2
Telekinesis 0
Telepathy 0
Teleportation 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Psion Psi-Warrrior Psi-Soldier01
Scout Surveyor 01
Navy Flight Petty Officer, 2nd class34
Drifter Wanderer 02
Citizen Colonist 01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Jessie Washington Rival 1 2 0 0 Irhadre (M/87)
Jessie Washington loses some of their power base.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Join a social movement.
1 22 Graduated. Gain an rival who is upset that Sam Crowle left the community.
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 24 Refused to use Sam Crowle's psionic powers in an unethical fashion.
3 24 Became a Scout (Surveyor).
3 25 Psychologically damaged by Sam Crowle's time in the scouts.
4 25 Became a Navy (Flight) with the new title Crewman.
4 26 Sam Crowle join a gambling circle on board.
4 29 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
5 29 Continued as Navy (Flight).
5 32 Abuse Sam Crowle's position for profit.
5 33 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
6 33 Continued as Navy (Flight).
6 35 Advanced training in a specialist field.
6 37 Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Line/Crew (Navy).
7 37 Continued as Navy (Flight).
7 39 During a battle, defeat or victory depends on Sam Crowle's actions. Sam Crowle actions lead to an honorabe discharge.
8 39 Failed to qualify for Surveyor (Scout).
8 39 Became a Drifter (Wanderer).
8 40 Gained a contact.
9 43 Continued as Drifter (Wanderer).
9 47 Offered job by a patron. Now owe him a favor.
10 47 Became a Citizen (Colonist).
10 48 Spent time maintaining and using heavy vehicles.
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