Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Sam Wright come into conflict with a splinter group Sam Wright's own religion which maintains Sam Wright's version is the wrong one. Gain 2 Rivals. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Risk Sam Wright's fortune on a possibility lucrative deal and win. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A sudden war destroys Sam Wright's trade routes and contacts, forcing Sam Wright to flee that region of space. |
9 |
53 |
Gain rebels as Enemy |