Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Moved to a new world. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A series of bad deals and decisions force Sammie Gordon into bankruptcy. Sammie Gordon salvages what Sammie Gordon can. |
7 |
38 |
Became a Scout (Explorer). |
7 |
42 |
Sammie Gordon have no idea what happened to Sammie Gordon – they found Sammie Gordon's ship drifting on the fringes of friendly space. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Sammie Gordon's Contacts or Allies betrays Sammie Gordon, ending Sammie Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Switched to Merchant (Free Trader). |
9 |
46 |
Moved to a new world. |
9 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
47 |
Continued as Merchant (Free Trader). |
10 |
49 |
Make an unexpected connection outside Sammie Gordon's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |