Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
Gain Enemy if Sampson Gardiner don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Sampson Gardiner easily defeat. |
2 |
25 |
Gain Enemy if Sampson Gardiner don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Sampson Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Sampson Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 4. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Nearly killed. Owe 8,750 for medical bills. |
10 |
47 |
Switched to Merchant (Broker). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |