Crewman Samuel Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 53 M 9 (1) 1 (-2) 10 (1) 7 (0) 4 (-1) 8 (0)91A748
Adaptable
 
Skills
Advocate 1
Athletics 0
Carouse 0
Drive (Mole) 1
Drive (Walker) 2
Electronics 0
Engineer 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 0
Profession (Worker/Religion) 1
Profession (Sports/Team Ball Sports) 1
Science (Physical Sciences) 0
Steward 0
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician26
Drifter Barbarian 12
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Samuel Lamb's business expands, Samuel Lamb's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 25 Political upheaval strikes Samuel Lamb's homeworld, and Samuel Lamb is caught up in the revolution.
3 26 Continued as Citizen (Worker).
3 30 Moved to a new world.
4 30 Continued as Citizen (Worker).
4 31 Samuel Lamb rise to a position of power in Samuel Lamb's colony or corporation.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 38 Samuel Lamb rise to a position of power in Samuel Lamb's colony or corporation.
5 38 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 38 Continued as Citizen (Worker).
6 41 Samuel Lamb is rewarded for Samuel Lamb's diligence or cunning.
6 42 Forced to muster out.
7 42 Became a Drifter (Barbarian).
7 46 Find valuable salvage.
7 46 Promoted to Drifter (Barbarian) rank 1.
8 46 Continued as Drifter (Barbarian).
8 49 Lightly injured, no permanent damage. Fully recovered.
9 49 Failed to qualify for Law Enforcement (Agent).
9 49 Submitted to the draft.
9 49 Became a Merchant (Merchant Marine) with the new title Crewman.
9 53 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
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