Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Samuel Rand's job. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Samuel Rand's work ends up coming home with Samuel Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Samuel Rand do not know what happened to Samuel Rand. There is a gap in Samuel Rand's memory. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
41 |
Samuel Rand's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
45 |
Samuel Rand do not know what happened to Samuel Rand. There is a gap in Samuel Rand's memory. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Opponents of Samuel Rand's belief system ambush Samuel Rand. |
9 |
49 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |