Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Sanders Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
22 |
Contact with Government. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Sanders Ward do not know what happened to Sanders Ward. There is a gap in Sanders Ward's memory. |
4 |
25 |
Became a Entertainer (Performer). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
5 |
29 |
Became a Psion (Adept). |
5 |
33 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
33 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
33 |
Continued as Psion (Adept). |
6 |
37 |
Attempt to use powers for personal gain, but it backfires. |
6 |
37 |
Promoted to Psion (Adept) rank 2. |
7 |
37 |
Continued as Psion (Adept). |
7 |
41 |
Gain a contact outside of normal circles. |
8 |
41 |
Continued as Psion (Adept). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
9 |
45 |
Continued as Psion (Adept). |
9 |
49 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
10 |
49 |
Became a Scout (Explorer). |
10 |
50 |
Sanders Ward have no idea what happened to Sanders Ward – they found Sanders Ward's ship drifting on the fringes of friendly space. |