Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Saul Hall is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Saul Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Saul Hall fail to help. Gain an Enemy. |
2 |
21 |
Saul Hall's ship is damaged, and Saul Hall have to hitch-hike Saul Hall's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
27 |
Crime pays off. Gain victim as Enemy. |
5 |
30 |
Continued as Rogue (Pirate). |
5 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Contact with Government. |
7 |
36 |
Voluntarily left Wanderer |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Opponents of Saul Hall's belief system ambush Saul Hall. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Saul Hall accepted an offer of inducements to betray Saul Hall's faith. Gain 380,000 in cash. |
10 |
46 |
Returned to Drifter (Wanderer). |
10 |
50 |
Promoted to Drifter (Wanderer) rank 1. |