Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Selmer Kennedy's life into chaos, forcing Selmer Kennedy to leave the planet. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Selmer Kennedy's ship is damaged, and Selmer Kennedy have to hitch-hike Selmer Kennedy's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
31 |
A sudden war destroys Selmer Kennedy's trade routes and contacts, forcing Selmer Kennedy to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Selmer Kennedy's Contacts or Allies betrays Selmer Kennedy, ending Selmer Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Prisoner (Inmate). |
7 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Switched to Prisoner (Thug) with previous rank. |
8 |
42 |
Accused of assaulting a prison guard. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Returned to Prisoner (Inmate). |
9 |
46 |
Accused of assaulting a prison guard. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |