Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Seymour Abberton's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Seymour Abberton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
39 |
Seymour Abberton do not know what happened to Seymour Abberton. There is a gap in Seymour Abberton's memory. |
7 |
39 |
Switched to Merchant (Broker). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
A good deal ensures Seymour Abberton is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Seymour Abberton's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |