Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Flight (Navy). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Explorer). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Seymour Lopez went above and beyond the call of duty. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
Rewarded for a successful mission. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Serve as the courier for an important message from the Imperium. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Returned to Scout (Explorer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |