Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Seymour Winn is ordered to take part in a black ops mission that goes against Seymour Winn's conscience. Gain the lone survivor as an Enemy. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
Psychologically damaged by Seymour Winn's time in the scouts. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Seymour Winn do not know what happened to Seymour Winn. There is a gap in Seymour Winn's memory. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Seymour Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |