Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Shane Bell's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Severely injured. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Shane Bell's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Nearly killed. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
44 |
Shane Bell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
44 |
Voluntarily left Engineer/Gunner |
8 |
44 |
Became a Citizen (Colonist). |
8 |
47 |
Severely injured. Fully recovered. |
9 |
47 |
Became a Drifter (Wanderer). |