Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Shelby Legge botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Imperial trade restrictions force Shelby Legge out of business. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Thief). |
7 |
44 |
Betrayed by a friend. One of Shelby Legge's Contacts or Allies betrays Shelby Legge, ending Shelby Legge's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Shelby Legge secretly provide religious rites for a dying leader or noble, although they do not share Shelby Legge's faith. Gain an Ally in the family and a Rival who disagrees with Shelby Legge's choice. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Shelby Legge is chosen to represent Shelby Legge's faith in a vid show or other highly public forum. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |