Retired Scout Shelby Mulvahil  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 53 M 1 (-2) 1 (-2) 4 (-1) 5 (-1) 9 (1) 9 (1)114599
Unaware of own limitations, Exclusive
 
Skills
Animals 0
Carouse 0
Diplomat 0
Electronics (Computers) 2
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Persuade 1
Profession (Worker/Polymers) 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Sophontology) 1
Seafarer (Submarine) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Drifter Wanderer 03
Agent Law Enforcement Rookie01
Believer Mainstream Believer Initiate13
Scout Courier Scout12
 
Name Type Affinity Enmity Power Influence Species
Hettie Weakman Rival 1 1 2 5 Kedepu (F/38)
Hettie Weakman has life-changing event that creates new responsibilities.
Huyal Julje Contact 2 1 2 1 Ael Yael (M/79)
Forgiveness.
Lenard Morris Contact 2 1 4 4 Ziadd (M/27)
Lenard Morris is actually an organisation such as a political movement or modest sized business.
Antonia Meighan Contact 2 1 2 1 Florian (F/27)
Belle Lord Contact 2 1 0 4 Ronnin (F/82)
Belle Lord gains in influence.
Johnny Seddon Contact 1 1 1 3 Florian (M/55)
Johnny Seddon is out of contact doing something interesting but not suspicious.
Maynard Schmidt Contact 0 1 1 6 Florian (M/46)
Onva Enemy 0 3 3 0 Vargr, Imperium (F/68)
Jennings Bilton Enemy 0 4 0 0 Tapazmal (M/29)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Betrayed by a friend. One of Shelby Mulvahil's Contacts or Allies betrays Shelby Mulvahil, ending Shelby Mulvahil's career. That Contact or Ally becomes a Rival or Enemy.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Betrayed by a friend. One of Shelby Mulvahil's Contacts or Allies betrays Shelby Mulvahil, ending Shelby Mulvahil's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Colonist (Citizen).
3 24 Switched to Drifter (Wanderer).
3 28 Attacked by enemies that Shelby Mulvahil easily defeat.
3 28 Gain Enemy if Shelby Mulvahil don't already have one.
4 28 Continued as Drifter (Wanderer).
4 31 Betrayed by a friend. One of Shelby Mulvahil's Contacts or Allies betrays Shelby Mulvahil, ending Shelby Mulvahil's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 32 Shelby Mulvahil's work ends up coming home with Shelby Mulvahil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 32 Failed to qualify for Explorer (Scout).
6 32 Returned to Drifter (Wanderer).
6 33 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
7 33 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 34 Someone more charismatic but less devout than Shelby Mulvahil has become Shelby Mulvahil's superior.
8 37 Continued as Believer (Mainstream Believer).
8 39 Good fortune
8 41 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 41 Continued as Believer (Mainstream Believer).
9 45 Shelby Mulvahil is chosen to represent Shelby Mulvahil's faith in a vid show or other highly public forum.
9 45 Forced to muster out.
10 45 Failed to qualify for Broker (Merchant).
10 45 Submitted to the draft.
10 45 Became a Scout (Courier).
10 47 A romantic relationship ends badly. Gain a Rival or Enemy.
10 49 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 49 Continued as Scout (Courier).
11 51 Shelby Mulvahil's ship is damaged, and Shelby Mulvahil have to hitch-hike Shelby Mulvahil's way back across the stars to the nearest scout base.
11 51 Gain 6 Contacts. Gain 2 Enemies.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Retired at age 51.
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