Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Sherman Corbeld run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Became a Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Sherman Corbeld's scout ship. |
4 |
31 |
Attempted to change assignments. |
4 |
31 |
Switched to Scout (Courier) with previous rank. |
4 |
34 |
Sherman Corbeld spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Attempted to change assignments. |
5 |
35 |
Failed to qualify for Surveyor (Scout). |
5 |
35 |
Continued as Scout (Courier). |
5 |
39 |
When dealing with an alien race, Sherman Corbeld botch an opportunity to gather extra intelligence about them. |
5 |
39 |
Psychologically damaged by Sherman Corbeld's time in the scouts. |
6 |
39 |
Continued as Scout (Courier). |
6 |
40 |
Sherman Corbeld spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Sherman Corbeld's ship is damaged, and Sherman Corbeld have to hitch-hike Sherman Corbeld's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
43 |
Continued as Scout (Courier). |
7 |
46 |
Perform an exemplary service for the scouts. |
7 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
47 |
Voluntarily left Courier |
8 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Gained a contact. |
8 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |