Fighter Sherman Corbeld  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 53 M 5 (-1) 2 (-2) 6 (0) 6 (0) 4 (-1) 8 (0)526648
Narrow-Minded, Austere, Loyal
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Engineer (M-drive) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Language 0
Mechanic 1
Medic 0
Navigation 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Surveyor 01
Scout Courier Scout14
Believer Holy Warrior Fighter11
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Clifford Carson Contact 2 1 1 5 Irhadre (M/46)
Albin Grimaldi Contact 1 2 0 0 Irhadre (M/23)
Albin Grimaldi is particularly unusual, such as an artificial intelligence or very alien being.
Estell Crowle Contact 2 1 1 1 Irhadre (F/24)
Jules Arthur Contact 2 2 1 0 Ayansh'i (M/10)
Jules Arthur belongs to an unusual cultural or religious group.
Conrad Martin Contact 1 2 1 1 Suerrat (M/61)
Tempie Raby Enemy 0 3 4 4 Irhadre (F/15)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 War breaks out, triggering a mandatory draft.
1 20 Fled from the draft.
1 26 Failed as a colonist.
2 26 Became a Drifter (Scavenger).
2 27 Sherman Corbeld run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 27 Became a Scout (Surveyor).
3 30 Spend several years jumping from world to world in Sherman Corbeld's scout ship.
4 31 Attempted to change assignments.
4 31 Switched to Scout (Courier) with previous rank.
4 34 Sherman Corbeld spend a great deal of time on the fringes of Charted Space.
4 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 35 Attempted to change assignments.
5 35 Failed to qualify for Surveyor (Scout).
5 35 Continued as Scout (Courier).
5 39 When dealing with an alien race, Sherman Corbeld botch an opportunity to gather extra intelligence about them.
5 39 Psychologically damaged by Sherman Corbeld's time in the scouts.
6 39 Continued as Scout (Courier).
6 40 Sherman Corbeld spend a great deal of time on the fringes of Charted Space.
6 40 Sherman Corbeld's ship is damaged, and Sherman Corbeld have to hitch-hike Sherman Corbeld's way back across the stars to the nearest scout base.
6 40 Gain 5 Contacts. Gain 1 Enemies.
7 43 Continued as Scout (Courier).
7 46 Perform an exemplary service for the scouts.
7 47 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 47 Voluntarily left Courier
8 47 Became a Believer (Holy Warrior) with the new title Hopeful.
8 49 Gained a contact.
8 51 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
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