Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Sid Harper's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Sid Harper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Sid Harper from Sid Harper's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
28 |
Win a prestigious prize for Sid Harper's work. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Scholar (Physician) rank 2. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Make a breakthrough in Sid Harper's field. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
An expedition or voyage goes wrong, leaving Sid Harper stranded in the wilderness. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Citizen (Worker). |
7 |
41 |
Severely injured. Owe 5,000 for medical bills. |
8 |
41 |
Returned to Scholar (Physician). |
8 |
44 |
Agreed to perform research that goes against Sid Harper's conscience. Gain 3 Enemies. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
46 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
46 |
Returned to Merchant (Free Trader). |
10 |
50 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |