Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Corporate Agent (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Gained a contact. |
2 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
31 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
36 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Continued as Agent (Law Enforcement). |
5 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
41 |
Became a Drifter (Barbarian). |
6 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Failed to qualify for Surveyor (Scout). |
7 |
44 |
Switched to Drifter (Wanderer). |
7 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
48 |
Continued as Drifter (Wanderer). |
8 |
52 |
Sid Pearson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |