Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Entered University. |
2 |
24 |
Join a social movement. |
2 |
26 |
Graduated with honors. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Sid Sims do not know what happened to Sid Sims. There is a gap in Sid Sims's memory. |
4 |
29 |
Became a Rogue (Enforcer). |
4 |
33 |
A police detective or rival criminal forces Sid Sims to flee and vows to hunt Sid Sims down. Gain an Enemy. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Sid Sims's Contacts or Allies betrays Sid Sims, ending Sid Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Voluntarily left Explorer |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Sid Sims faith is shaken. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Sid Sims accepted an offer of inducements to betray Sid Sims's faith. Gain 60,000 in cash. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired. |
9 |
50 |
Good fortune. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |