Sidney Habborlain  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 53 M 3 (-1) 2 (-2) 7 (0) 10 (1) 7 (0) 5 (-1)327A75
Exclusive, Mischievous, Nit Picker
 
Skills
Admin 1
Advocate 1
Astrogation 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Pilot 0
Profession (Worker/Hydroponics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Citizen Corporate Manager23
Agent Corporate Agent 01
Believer Holy Warrior Hopeful01
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Yu Yae Ye Ally 4 0 0 6 Ael Yael (F/35)
Relationship altered.
Lelah Horgan Enemy 1 3 1 2 Cassilldan (F/79)
Lelah Horgan gained influence with the character’s assistance.
Gerald Ross Enemy 0 3 0 1 Cassilldan (M/45)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 24 Amnesia.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Attacked by enemies that Sidney Habborlain easily defeat.
3 30 Gain Enemy if Sidney Habborlain don't already have one.
4 30 Continued as Drifter (Scavenger).
4 32 Betrayed by a friend. One of Sidney Habborlain's Contacts or Allies betrays Sidney Habborlain, ending Sidney Habborlain's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Citizen (Corporate).
5 33 A new romantic starts. Gain an Ally.
5 36 Promoted to Citizen (Corporate) rank 1.
6 36 Continued as Citizen (Corporate).
6 39 Life ruined by a criminal gang. Gain the gang as an Enemy
6 40 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
7 40 Continued as Citizen (Corporate).
7 41 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 41 Became a Agent (Corporate Agent).
8 45 Life ruined by a criminal gang. Gain the gang as an Enemy
9 45 Became a Believer (Holy Warrior) with the new title Hopeful.
9 49 Sidney Habborlain have been following false teachings!
10 49 Failed to qualify for Merchant Academy.
10 49 Submitted to the draft.
10 49 Became a Scout (Courier).
10 52 Perform an exemplary service for the scouts.
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