Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Sidney Habborlain easily defeat. |
3 |
30 |
Gain Enemy if Sidney Habborlain don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Sidney Habborlain's Contacts or Allies betrays Sidney Habborlain, ending Sidney Habborlain's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
41 |
Became a Agent (Corporate Agent). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Sidney Habborlain have been following false teachings! |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Scout (Courier). |
10 |
52 |
Perform an exemplary service for the scouts. |