Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Political upheaval strikes Sidney Kirkham's homeworld, and Sidney Kirkham is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Sidney Kirkham's business expands, Sidney Kirkham's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Merchant (Broker). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Sidney Kirkham's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Good fortune |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Gain Enemy if Sidney Kirkham don't already have one. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Severely injured. Owe 5,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
A notable academic consults with Sidney Kirkham about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |