Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Nearly killed. Owe 6,250 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Severely injured. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Moved to a new world. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Silas Herrera into bankruptcy. Silas Herrera salvages what Silas Herrera can. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Severely injured. Owe 20,000 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Silas Herrera is caught in the periphery of a scandal. |
7 |
39 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Silas Herrera come into conflict with a splinter group Silas Herrera's own religion which maintains Silas Herrera's version is the wrong one. Gain 1 Rivals. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |