Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Someone more charismatic but less devout than Squire Gordon has become Squire Gordon's superior. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Squire Gordon faith is shaken. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find Ancient Technology. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Physician). |
6 |
40 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
An expedition or voyage goes wrong, leaving Squire Gordon stranded in the wilderness. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A series of bad deals and decisions force Squire Gordon into bankruptcy. Squire Gordon salvages what Squire Gordon can. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Squire Gordon come into conflict with a splinter group Squire Gordon's own religion which maintains Squire Gordon's version is the wrong one. Gain 3 Rivals. |