Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Squire Peaton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Squire Peaton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Squire Peaton fail to help. Gain an Enemy. |
4 |
34 |
Psychologically damaged by Squire Peaton's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Squire Peaton's ship is damaged, and Squire Peaton have to hitch-hike Squire Peaton's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A notable academic consults with Squire Peaton about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Gained a contact. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Squire Peaton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Retired. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |