Retired Team Leader Squire Peaton  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 53 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 2 (-2)211572
Defiant, Low confidence, Reasonable
 
Skills
Admin 0
Art (Performing) 0
Athletics 0
Diplomat 0
Drive 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Agent Law Enforcement Corporal12
Scout Courier 02
Believer Missionary/Humanitarian Team Leader23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Yetta Donaldson Enemy 0 3 0 1 Answerin (F/45)
Yetta Donaldson’s relationships have begun to affect the character.
Nelle Banks Enemy 0 2 4 6 Azhanti (F/42)
Nelle Banks gains in power and influence.
Iyrlaohal Contact 2 2 4 1 Aslan (M/23)
Buford Ford Enemy 0 2 5 1 Azhanti (M/24)
Berdie Fullmore Enemy 0 4 3 4 Azhanti (F/36)
Yaelyu Lae Jaehehel Enemy 0 2 6 4 Ael Yael (F/25)
Willam Borthwell Enemy 0 3 1 1 Sydite (M/27)
Calvin Freeman Rival 1 2 3 5 Ayansh'i (M/86)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Squire Peaton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Engineer/Gunner
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Befriended by a senior agent.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 30 Lightly injured, no permanent damage. Fully recovered.
4 30 Failed to qualify for Merchant Marine (Merchant).
4 30 Submitted to the draft.
4 30 Became a Scout (Courier).
4 34 Squire Peaton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Squire Peaton fail to help. Gain an Enemy.
4 34 Psychologically damaged by Squire Peaton's time in the scouts.
5 34 Continued as Scout (Courier).
5 35 Squire Peaton's ship is damaged, and Squire Peaton have to hitch-hike Squire Peaton's way back across the stars to the nearest scout base.
5 35 Gain 1 Contacts. Gain 3 Enemies.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 A notable academic consults with Squire Peaton about a publication or documentary he is working on. Gain a Contact in academia.
6 39 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 39 Aging Crisis. Owe 30,000 for medical bills.
7 39 Retired at age 39.
7 39 Continued as Believer (Missionary/Humanitarian).
7 43 Gained a contact.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 43 Aging Crisis. Owe 10,000 for medical bills.
8 43 Continued as Believer (Missionary/Humanitarian).
8 44 Squire Peaton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 47 Forced to muster out.
9 47 Retired.
9 50 Betrayal. Convert an Ally into a Rival or Enemy.
10 51 Aging Crisis. Owe 20,000 for medical bills.
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