Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
28 |
Refuse to misuse powers for personal gain. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Gift causes a former ally to turn on Sullivan James and betray Sullivan James. One Ally or Contact becomes an Enemy. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Sullivan James do not know what happened to Sullivan James. There is a gap in Sullivan James's memory. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Smuggle illegal items onto a planet. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Sullivan James's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Survived a risky adventure but gained nothing. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Drafted into Merchant Marine |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |