Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Takeb is rewarded for Takeb's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Takeb's business expands, Takeb's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Scholar (Scientist). |
3 |
28 |
Takeb's work is sabotaged by unknown parties. Takeb start again from scratch. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Opponents of Takeb's belief system ambush Takeb. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Takeb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Returned to Believer (Missionary/Humanitarian). |
7 |
37 |
A notable academic consults with Takeb about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
38 |
Takeb accepted an offer of inducements to betray Takeb's faith. Gain 150,000 in cash. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Scarred. Owe 2,500 for medical bills. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
A good deal ensures Takeb is living the high life for a few years. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Merchant Marine |
11 |
49 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Takeb secretly provide religious rites for a dying leader or noble, although they do not share Takeb's faith. Gain an Ally in the family and a Rival who disagrees with Takeb's choice. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |