Retired Technician Takeb  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 53 M 1 (-2) 6 (0) 1 (-2) 9 (1) 6 (0) 5 (-1)161965
Insecure
 
Skills
Athletics (Dexterity) 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer 0
Flyer 0
Gambler 1
Mechanic 1
Medic 0
Persuade 1
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Seafarer 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician22
Scholar Scientist 01
Scholar Field Researcher 01
Believer Missionary/Humanitarian Junior Project Worker04
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Linnie Delagney Ally 2 0 0 4 Sylean (F/42)
Ebweb Tebtabse Rival 1 2 0 2 Bwap (F/37)
Ebweb Tebtabse is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Takeb is rewarded for Takeb's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 23 Takeb's business expands, Takeb's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Voluntarily left Worker
3 26 Became a Scholar (Scientist).
3 28 Takeb's work is sabotaged by unknown parties. Takeb start again from scratch.
4 30 Attempted to change assignments.
4 30 Switched to Scholar (Field Researcher) with previous rank.
4 31 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
5 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 32 Opponents of Takeb's belief system ambush Takeb.
5 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 32 Became a Drifter (Wanderer).
6 33 Takeb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 33 Returned to Believer (Missionary/Humanitarian).
7 37 A notable academic consults with Takeb about a publication or documentary he is working on. Gain a Contact in academia.
8 37 Continued as Believer (Missionary/Humanitarian).
8 38 Takeb accepted an offer of inducements to betray Takeb's faith. Gain 150,000 in cash.
9 41 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Scarred. Owe 2,500 for medical bills.
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 45 Continued as Merchant (Merchant Marine).
10 48 A good deal ensures Takeb is living the high life for a few years.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 49 Retired at age 49.
11 49 Voluntarily left Merchant Marine
11 49 Returned to Believer (Missionary/Humanitarian).
11 53 Takeb secretly provide religious rites for a dying leader or noble, although they do not share Takeb's faith. Gain an Ally in the family and a Rival who disagrees with Takeb's choice.
11 53 Forced to muster out.
12 53 Aging Crisis. Owe 60,000 for medical bills.
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