Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Gain Enemy if Talmage Grain don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Amnesia. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Talmage Grain aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Befriended by a senior agent. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
A revolution, attack or other unusual event throws Talmage Grain's life into chaos, forcing Talmage Grain to leave the planet. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Voluntarily left Law Enforcement |
9 |
47 |
Returned to Believer (Holy Warrior). |
9 |
48 |
Talmage Grain faith enjoys an explosion of popularity largely thanks to Talmage Grain's efforts. |
9 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
51 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |