Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Inherit a gift from a rich relative. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Voluntarily left Surveyor |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Expand the field of Deception, but gain a Rival in Ted Palmer's former tutor. |
6 |
40 |
Graduated. |
7 |
40 |
Became a Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
44 |
A good deal ensures Ted Palmer is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
A sudden war destroys Ted Palmer's trade routes and contacts, forcing Ted Palmer to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |