Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Thad Gibb's business expands, Thad Gibb's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Thad Gibb befriend a superior in the corporation or the colony. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Thad Gibb befriend a superior in the corporation or the colony. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
Imperial trade restrictions force Thad Gibb out of business. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
51 |
Thad Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |