Thurman Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 53 M 3 (-1) 7 (0) 4 (-1) 10 (1) 9 (1) 4 (-1)374A94
Intrepid, Hedonistic
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive (Wheel) 0
Engineer (Life Support) 1
Gun Combat (Archaic) 0
Gunner 0
Leadership 2
Mechanic 2
Medic 0
Melee (Blade) 2
Persuade 0
Pilot 0
Profession (Worker/Biologicals) 1
Stealth 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander4 / 04
Scholar Scientist 01
Drifter Barbarian 02
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Celina Hunniford Enemy 0 1 1 1 Azhanti (F/10)
Celina Hunniford is in prison or otherwise trapped somewhere.
Haejae Yaeya Enemy 0 3 1 2 Ael Yael (F/13)
Relationship becomes more intense.
 
Term Age History
1 18 Entered the school of hard knocks.
1 19 Moved to a new world.
1 22 Graduated.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 25 Gained a contact.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Display heroism in battle, saving the whole ship.
3 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Thurman Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Engineer/Gunner).
5 37 Thurman Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 38 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
6 38 Voluntarily left Engineer/Gunner
6 38 Became a Scholar (Scientist).
6 42 Make a breakthrough in Thurman Archer's field.
7 42 Voluntarily left Scientist
7 42 Became a Drifter (Barbarian).
7 43 Find Ancient Technology.
8 46 Continued as Drifter (Barbarian).
8 48 Attacked by enemies that Thurman Archer easily defeat.
8 48 Gain Enemy if Thurman Archer don't already have one.
8 50 Forced to muster out.
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