Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Thurman Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Thurman Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Scholar (Scientist). |
6 |
42 |
Make a breakthrough in Thurman Archer's field. |
7 |
42 |
Voluntarily left Scientist |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Find Ancient Technology. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Attacked by enemies that Thurman Archer easily defeat. |
8 |
48 |
Gain Enemy if Thurman Archer don't already have one. |
8 |
50 |
Forced to muster out. |