Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Refused to criticise a questionable political leader on Tillman Oshea's homeworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Tillman Oshea far from home. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Tillman Oshea's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Tillman Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Oshea fail to help. Gain an Enemy. |
4 |
32 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Tillman Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Oshea fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Tillman Oshea's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Tillman Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Oshea fail to help. Gain an Enemy. |
6 |
42 |
Tillman Oshea's ship is damaged, and Tillman Oshea have to hitch-hike Tillman Oshea's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
46 |
Failed to qualify for Corporate (Citizen). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Contact with Government. |