Tillman Oshea  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 53 M 5 (-1) 3 (-1) 3 (-1) 6 (0) 10 (1) 5 (-1)5336A5
Devout, Fidgety
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Language 0
Mechanic 0
Navigation 1
Persuade 0
Pilot (Spacecraft) 1
Seafarer (Personal) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 02
Scout Surveyor Scout12
Scout Courier Scout13
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Preston Tabiner Enemy 0 1 1 0 Murrissi (M/44)
Rubye Hopkins Enemy 0 4 4 1 Murrissi (F/44)
Relationship soured.
Ephraim Miles Enemy 0 2 5 5 Sydite (M/49)
Toney Chapman Contact 3 0 4 1 Murrissi (M/22)
Ocie Bartley Contact 2 1 2 5 Darrian, Imperium (F/22)
Ocie Bartley gains in power and influence.
Craig Kelley Contact 1 2 4 1 Murrissi (M/16)
Craig Kelley is out of contact doing something interesting but not suspicious.
Hilda Walker Enemy 0 2 1 0 Zhodani, Imperium (F/78)
Leta McIntire Enemy 0 2 1 2 Ronnin (F/30)
Jesse Willis Enemy 0 2 4 3 Murrissi (F/89)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Refused to criticise a questionable political leader on Tillman Oshea's homeworld.
2 22 Continued as Entertainer (Performer).
2 26 An investigation, tour, project or expedition goes wrong, stranding Tillman Oshea far from home.
3 26 Failed to qualify for Flight (Navy).
3 26 Submitted to the draft.
3 26 Became a Scout (Surveyor).
3 29 Spend several years jumping from world to world in Tillman Oshea's scout ship.
4 30 Continued as Scout (Surveyor).
4 32 Tillman Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Oshea fail to help. Gain an Enemy.
4 32 Nearly killed. Owe 12,500 for medical bills.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Courier) with previous rank.
5 35 Tillman Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Oshea fail to help. Gain an Enemy.
5 35 Psychologically damaged by Tillman Oshea's time in the scouts.
6 38 Continued as Scout (Courier).
6 42 Tillman Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tillman Oshea fail to help. Gain an Enemy.
6 42 Tillman Oshea's ship is damaged, and Tillman Oshea have to hitch-hike Tillman Oshea's way back across the stars to the nearest scout base.
6 42 Gain 3 Contacts. Gain 3 Enemies.
7 42 Continued as Scout (Courier).
7 46 Nearly killed. Owe 10,000 for medical bills.
8 46 Failed to qualify for Corporate (Citizen).
8 46 Became a Drifter (Scavenger).
8 48 Contact with Government.
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