Truman Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 53 M 2 (-2) 2 (-2) 6 (0) 11 (1) 8 (0) 2 (-2)226B82
Overly long fingernails
 
Skills
Astrogation 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Seafarer (Sails) 1
Seafarer (Submarine) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 02
Scout Explorer Scout13
Entertainer Artist 01
Drifter Barbarian Warrior22
Drifter Wanderer 01
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Spend several years jumping from world to world in Truman Middlemiss's scout ship.
2 22 Continued as Scout (Courier).
2 25 Perform an exemplary service for the scouts.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 28 Spend several years jumping from world to world in Truman Middlemiss's scout ship.
4 30 Continued as Scout (Explorer).
4 31 Birth or Death involving a family member or close friend.
4 34 Forced to continue current assignment.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 38 Psychologically damaged by Truman Middlemiss's time in the scouts.
6 38 Became a Entertainer (Artist).
6 41 An investigation, tour, project or expedition goes wrong, stranding Truman Middlemiss far from home.
7 41 Became a Drifter (Barbarian).
7 45 Promoted to Drifter (Barbarian) rank 1.
8 45 Continued as Drifter (Barbarian).
8 46 Attacked by enemies that Truman Middlemiss easily defeat.
8 46 Gain Enemy if Truman Middlemiss don't already have one.
8 49 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
9 49 Voluntarily left Barbarian
9 49 Failed to qualify for Free Trader (Merchant).
9 49 Switched to Drifter (Wanderer).
9 50 Attempted a risky adventure and was wildly successful.
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