Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Truman Middlemiss's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Spend several years jumping from world to world in Truman Middlemiss's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Psychologically damaged by Truman Middlemiss's time in the scouts. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Truman Middlemiss far from home. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Truman Middlemiss easily defeat. |
8 |
46 |
Gain Enemy if Truman Middlemiss don't already have one. |
8 |
49 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
49 |
Voluntarily left Barbarian |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |