Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Unknown Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Good fortune |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Good fortune |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Unknown Rand's normal circles. Gain a Contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Unknown Rand's Contacts or Allies betrays Unknown Rand, ending Unknown Rand's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
47 |
Unknown Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Scout (Surveyor). |
10 |
51 |
Unknown Rand have no idea what happened to Unknown Rand – they found Unknown Rand's ship drifting on the fringes of friendly space. |