Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Expose or are involved in a scandal of some sort. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Urban Askew botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Urban Askew spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Psychologically damaged by Urban Askew's time in the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Urban Askew survey an alien world. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Make an unexpected connection outside Urban Askew's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |