Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Vester Newman's business expands, Vester Newman's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Vester Newman learn something Vester Newman should not have – a corporate secret, a political scandal – which Vester Newman can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Imperial trade restrictions force Vester Newman out of business. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Scarred. Owe 1,250 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
41 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Voluntarily left Explorer |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Vester Newman is sent to a new community or parish to preach The Word among the poor. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Vester Newman secretly provide religious rites for a dying leader or noble, although they do not share Vester Newman's faith. Gain an Ally in the family and a Rival who disagrees with Vester Newman's choice. |