Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Victor Gray join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Accused of a crime |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
37 |
Hire a new lawyer. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
40 |
Special Duty. |
7 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
46 |
Attmped but failed to save a guard or prison officer. |
7 |
44 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
46 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
46 |
Switched to Prisoner (Thug) with previous rank. |
8 |
47 |
Scarred. Owe 5,000 for medical bills. |