Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Waldo Wood learn something Waldo Wood should not have – a corporate secret, a political scandal – which Waldo Wood can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Political upheaval strikes Waldo Wood's homeworld, and Waldo Wood is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Waldo Wood went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Waldo Wood's job. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Waldo Wood's Contacts or Allies betrays Waldo Wood, ending Waldo Wood's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Waldo Wood retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Waldo Wood refused an offer of inducements to betray Waldo Wood's faith. Gain 1 enemies. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |