Retired Fighter Walker Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 53 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 8 (0)1116B8
Diffident, Genial, Frugal
 
Skills
Admin 1
Advocate 0
Broker 1
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 0
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Medic 0
Melee (Grapple) 1
Persuade 1
Recon 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 02
Drifter Barbarian 01
Believer Holy Warrior Fighter13
Drifter Wanderer 12
Merchant Broker 12
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Ada Davidson Enemy 0 2 5 1 Irhadre (F/57)
Cassandra Crowle Enemy 0 3 6 2 Cafadan (F/30)
Cassandra Crowle gains in influence.
Bart Powall Rival 1 0 0 2 Pirian (M/58)
Berniece Hernandez Rival 1 2 1 1 Answerin (F/52)
Clementine Meyer Rival 1 0 1 2 Cafadan (F/29)
Clementine Meyer gains in influence.
Ivy Craig Rival 2 1 0 1 Cafadan (M/71)
Theo Mcdonalid Rival 1 1 1 5 Luriani (M/42)
Lessie Greerson Rival 1 1 0 0 Geonee (F/27)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Advanced training in a specialist field.
2 22 Continued as Agent (Intelligence).
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Failed to qualify for Pirate (Rogue).
3 25 Became a Drifter (Barbarian).
3 26 Betrayed by a friend. One of Walker Rule's Contacts or Allies betrays Walker Rule, ending Walker Rule's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Became a Believer (Holy Warrior) with the new title Hopeful.
4 30 Walker Rule refused an offer of inducements to betray Walker Rule's faith. Gain 1 enemies.
4 30 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
5 30 Continued as Believer (Holy Warrior).
5 31 Walker Rule come into conflict with a splinter group Walker Rule's own religion which maintains Walker Rule's version is the wrong one. Gain 1 Rivals.
6 31 Failed to qualify for Field Researcher (Scholar).
6 31 Switched to Drifter (Wanderer).
6 35 Promoted to Drifter (Wanderer) rank 1.
7 35 Continued as Drifter (Wanderer).
7 37 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 37 Entered Merchant Academy with the Business curriculum.
8 40 Study Electronics (Remote Ops) as a hobby.
8 41 Graduated.
9 41 Became a Merchant (Broker).
9 41 Promoted to Merchant (Broker) rank 1.
9 45 Gained a contact.
10 45 Continued as Merchant (Broker).
10 48 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 48 Returned to Believer (Holy Warrior).
11 49 Walker Rule come into conflict with a splinter group Walker Rule's own religion which maintains Walker Rule's version is the wrong one. Gain 1 Rivals.
12 49 Aging Crisis. Owe 60,000 for medical bills.
12 49 Retired at age 49.
12 49 Retired.
12 52 Moved to a new world.
13 53 Aging Crisis. Owe 20,000 for medical bills.
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