Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Walker Rule's Contacts or Allies betrays Walker Rule, ending Walker Rule's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Walker Rule refused an offer of inducements to betray Walker Rule's faith. Gain 1 enemies. |
4 |
30 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
30 |
Continued as Believer (Holy Warrior). |
5 |
31 |
Walker Rule come into conflict with a splinter group Walker Rule's own religion which maintains Walker Rule's version is the wrong one. Gain 1 Rivals. |
6 |
31 |
Failed to qualify for Field Researcher (Scholar). |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Study Electronics (Remote Ops) as a hobby. |
8 |
41 |
Graduated. |
9 |
41 |
Became a Merchant (Broker). |
9 |
41 |
Promoted to Merchant (Broker) rank 1. |
9 |
45 |
Gained a contact. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Returned to Believer (Holy Warrior). |
11 |
49 |
Walker Rule come into conflict with a splinter group Walker Rule's own religion which maintains Walker Rule's version is the wrong one. Gain 1 Rivals. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Retired. |
12 |
52 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |