Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Wallace Batt do not know what happened to Wallace Batt. There is a gap in Wallace Batt's memory. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Wallace Batt refused an offer of inducements to betray Wallace Batt's faith. Gain 5 enemies. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Wallace Batt refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wallace Batt's faith. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Wallace Batt is caught in the periphery of a scandal. |
5 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Wallace Batt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
40 |
Returned to Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Wallace Batt is living the high life for a few years. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
51 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |