Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Wallace Fawns secretly provide religious rites for a dying leader or noble, although they do not share Wallace Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Wallace Fawns's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Amnesia. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Wallace Fawns is chosen to represent Wallace Fawns's faith in a vid show or other highly public forum. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Wallace Fawns is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Opponents of Wallace Fawns's belief system ambush Wallace Fawns. |
5 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Unit is slaughtered in a disastrous battle, for which Wallace Fawns blame Wallace Fawns's commander. Gain commander as Enemy. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |