Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Wapab Abpab is blamed for an accident that causes the death of several crew members. Wapab Abpab's guilt drives Wapab Abpab to excel. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Broker). |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Forced to muster out. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Citizen (Corporate). |
7 |
41 |
Wapab Abpab's business expands, Wapab Abpab's corporation grows, or the colony thrives. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |