Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Watson Harper discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Watson Harper spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Psychologically damaged by Watson Harper's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Watson Harper's ship is damaged, and Watson Harper have to hitch-hike Watson Harper's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Watson Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Watson Harper is chosen to represent Watson Harper's faith in a vid show or other highly public forum. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |