Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Watson Obrien foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Watson Obrien is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Failed to qualify for Enforcer (Rogue). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Voluntarily left Barbarian |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Watson Obrien's Contacts or Allies betrays Watson Obrien, ending Watson Obrien's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
47 |
Watson Obrien do not know what happened to Watson Obrien. There is a gap in Watson Obrien's memory. |
10 |
47 |
Became a Merchant (Broker). |
10 |
51 |
Make an unexpected connection outside Watson Obrien's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |