Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Watson Small have no idea what happened to Watson Small – they found Watson Small's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Refuse to join a cheat in some fashion. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Watson Small is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Watson Small's Contacts or Allies betrays Watson Small, ending Watson Small's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Watson Small's scout ship is one of the first on the scene to rescue the survivors of a disaster but Watson Small fail to help. Gain an Enemy. |
7 |
40 |
Watson Small have no idea what happened to Watson Small – they found Watson Small's ship drifting on the fringes of friendly space. |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
When dealing with an alien race, Watson Small have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
45 |
Continued as Scout (Courier). |
9 |
46 |
When dealing with an alien race, Watson Small botch an opportunity to gather extra intelligence about them. |
9 |
46 |
Watson Small have no idea what happened to Watson Small – they found Watson Small's ship drifting on the fringes of friendly space. |
10 |
49 |
Voluntarily left Courier |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
50 |
Watson Small run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |