Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Given a special assignment or duty in Watson Sullivan's unit. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Given a special assignment or duty in Watson Sullivan's unit. |
4 |
34 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Watson Sullivan's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Watson Sullivan's normal circles. Gain a Contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
50 |
Attacked by enemies that Watson Sullivan easily defeat. |
9 |
50 |
Gain Enemy if Watson Sullivan don't already have one. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |