Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Make a breakthrough in Waverly Duffey's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was injured. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Waverly Duffey don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A good deal ensures Waverly Duffey is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Risk Waverly Duffey's fortune on a possibility lucrative deal and win. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
Waverly Duffey do not know what happened to Waverly Duffey. There is a gap in Waverly Duffey's memory. |
8 |
44 |
Became a Scout (Explorer). |
8 |
48 |
Spend several years jumping from world to world in Waverly Duffey's scout ship. |
8 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
48 |
Voluntarily left Explorer |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |