Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Wayman Buckman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Navy (Flight). |
3 |
28 |
Wayman Buckman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Switched to Merchant (Broker). |
5 |
33 |
A sudden war destroys Wayman Buckman's trade routes and contacts, forcing Wayman Buckman to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Wayman Buckman's Contacts or Allies betrays Wayman Buckman, ending Wayman Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
A new romantic starts. Gain an Ally. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Wayman Buckman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Wayman Buckman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |